![]() ![]() Gain 1 random completed item(s) and 1 Reforger(s). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).Īfter losing your combat, gain 2 gold and a free Shop refresh.Īfter winning your player combat, gain 1 bonus gold for every 2 surviving units. → Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown). Grants 200 bonus Magic Resist (including components). The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage as physical damage. → The holder gains 15 bonus Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. → The holder gains 50/75/100★ bonus Attack Damage (including components). This effect can stack any number of times (starting at 4). When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.Ĭontributing to a kill grants the holder +10 Attack Damage for the rest of combat. ![]() → Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana. The holder also heals their lowest health ally for the same amount.Įnemies within 2 hexes have their Magic Resist reduced by 50%. → The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage. The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. → During combat, the holder gains 25 Ability Power every 4 seconds. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.Įach time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast). → The holder gains 15% bonus Attack Speed. Įvery third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. → The holder gains immunity to crowd control in combat for 15 seconds. The holder is immune to crowd control in combat for 15 seconds. → When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. When updating the PBE server, some contents may be different. * Data on this page was provided by Riot Games. (5) +25 Armor and Magic Resist, +2 Attack Damage and Ability Power (3) +18 Armor and Magic Resist, +1 Attack Damage and Ability Power Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times. (Minimum 10 Mana)Īdrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.Ĭybernetic Enhancement: Mutants with at least 1 item gain bonus stats. Synaptic Web: The Abilities of Mutants cost less to cast. ![]() ![]() Voracious Appetite: Mutants grow stronger each time an ally dies. (5) And Mutants deal 40% of their damage as true damage.īio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt). (3) Mutants execute targets they damage who are below 20% Health. ![]()
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